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  #1 (permalink)  
Old 03-04-2004, 10:28 PM
Kenneth E. Coakley
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Default Best add-on for realistic AI traffic

Okay, I can see that this is going to become an expensive hobby.

I got my landclass and mesh from FSGenesis and my textures from FScene. Now
I'm looking to improve the AI traffic. There seem to be a few commercial
(Ultimate Traffic, My Traffic) add-ons as well as numerous freebies

What do you recommend?

Thanks!
Ken


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Old 03-04-2004, 10:55 PM
Filipoff
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Default Best add-on for realistic AI traffic

Salut,

Not necessary.
Time expensive, yes. :-))

If you absolutely want to give your money away, i would say UT,
definitively.
--
Filipoff
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Old 03-05-2004, 12:00 AM
pr
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Default Best add-on for realistic AI traffic

Kenneth E. Coakley wrote:


Well, since you mentioned "realistic AI traffic," I would strongly
recommend Most Realistic AI Routes, a FREE service that provides the
most realistic and efficient AI traffic routes. You can find them here:

www.mostrealisticai.com

Their installer makes it very easy to assign aircraft and compile the
routes, so get the installer first.

This site only provides the routes. For AI aircraft and liveries, you
will need to build a library of AI aircraft, keeping in mind that add-on
aircraft that are flyable by the user tend to make poor AI aircraft.

The best AI aircraft (IMO, in terms of least impact on framerates while
looking good) are made by AI Aardvark and are also free:

www.ai-aardvark.com

However, they only have the majority of the Boeing line, a few of the
various DC9 models, and EMB120. For the Airbus line, start with
FSPainter, which you can find at www.avsim.com.

And finally, fill out your collection with www.ProjectAI.com, which has
just about all of the rest of the commercial airliners.

Ultimate Traffic is a good way to get a lot of liveries, aircraft, and
schedules in one installation package, so if time is short, I would
recommend this payware package. The disadvantage is that their AI
schedules are not nearly as efficient (read: not as frame rate friendly)
as Most Realistic's routes. Additionally, UT uses all Project AI's
aircraft.

Several people have compared the three AI-dedicated aircraft models and
the conclusion is that AI Aardvark is most frame-rate friendly, followed
by FSPainter, then Project AI. There are also a couple of other AI
aircraft authors starting to establish a good reputation, but at this
writing I am not recollecting their names.

MyTraffic (hello, Henrik!) includes commercial and other types of AI
activity, but this package's AI routes are not based on real-world
schedules. Instead, the author uses an algorithm to best-guess the AI
activity for the world's airports. If you desire realism, this might
not be the way to go.

--
Peter











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Old 03-05-2004, 01:07 AM
The Lindbergh Baby
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Default Best add-on for realistic AI traffic

pr wrote:


Why?

Just curious.



John

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Old 03-05-2004, 01:36 AM
pr
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Default Best add-on for realistic AI traffic

The Lindbergh Baby wrote:


The more detail, the more the framerate suffers. Since most user-flown
are closely viewed, maximum detail is required for realism. While one
aircraft on the screen will not impact framerates all that much, several
detailed ones will.

However, if my explanation is weak, here is one that might make more
sense:

http://home.sprynet.com/~drawlins/AI..._aircraft.html



--
Peter











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Old 03-05-2004, 03:02 AM
John Ward
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Default Best add-on for realistic AI traffic

Hi pr,

Hope you don't mind me asking, but in general re adding AI aircraft:

I've just added a radar gauge to a couple of planes I use a lot in
FS2K2, so I thought I'd check out adding some good quality AI planes to
"hunt", and followed your advice to AI Ardvaark.

There are plenty of repaint-file links to follow and d/l from Avsim, but
these just seem to be textures, not planes, and even they refer to having to
source and install AI flightplans...Where are the actual planes, cf the
textures these links lead to?

Am I missing something, or is it a WHOLE LOT of work to add these AI
planes?

I apologise for not having read all about it, but that's a bit of a pain
in the modem with a dial-up connection, I will, though, if you think I
should.

Regards,
John


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Old 03-05-2004, 03:37 AM
pr
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Default Best add-on for realistic AI traffic

John Ward wrote:


Yes, at first it is confusing. Especially since there are different
models of the same aircraft, thanks to different engine manufacturers
(P&W, RR, etc).

The models are there on Avsim and Flightsim.com, intermixed with the
textures. The best way I found to identify the models is to go directly
to Avsim and use Avsim's file search link (located at the top of the
home page). Search for "aardvark 727" (without the quotes) or whatever
aircraft you want.

When the results appear, change the drop-down at the top of the results
page from "Normal Mode" to "Scan Mode" and click the Change Views
button.

This will list all your results in tabular form, including a column for
file size. Look down the file sizes and locate the large files; those
are the ones containing the models.

Again, take note that the same aircraft type often has different models,
due to different engines. The textures are model-specific, so you need
to be sure the engine type listed in the texture matches the engine type
of the model.

--
Peter











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Old 03-05-2004, 06:14 AM
Tina Fisher
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Default Best add-on for realistic AI traffic

On Thu, 04 Mar 2004 22:28:31 GMT there was darkness, "Kenneth E.
Coakley" <kcoakley@macomberreports.com> floated above the darkness and
said :


tell me about it ... =8-\
--
Rex Kramer: "Striker, listen, and you listen close:
flying a plane is no different than riding a bicycle,
just a lot harder to put baseball cards in the spokes."
('Airplane!', 1980)
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Old 03-05-2004, 07:50 AM
Fr. Bill Leaming
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Default Best add-on for realistic AI traffic

The Lindbergh Baby wrote:


Too many polygons; too much detail. All that makes them frame rate hogs.

Bill
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Old 03-05-2004, 03:16 PM
Fr. Bill Leaming
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Default Best add-on for realistic AI traffic

Rich Cooper wrote:


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We have detected a hotlinking error. Hotlinking is when you link to
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To overcome this restriction, you can create an .html page which simply
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