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| It appears a lot of the racials are getting changed to be more beneficial and hopefully balanced.( Is it really a “balance”?)If you want to get more information,please clink:http:// http://www.thecheapwowgold.com/news_...0changed!.html Orc Hardiness now reduces the duration of stun effects by 15% Troll Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon! Berserking: no longer has an activation cost of energy/rage/etc Dreanei Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power Shadow Resistance: reduces the chance to be hit by Shadow spells by 2% Dwarf Frost Resistance: reduces the chance to be hit by Frost spells by 2% Racial Passive "Mace Specialization": Expertise with Maces and Two- Handed Maces increased by 5. Undead Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials) Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity). Night Elf Quickness: reduces the chance to be hit by melee or ranged attacks by 2% Nature Resistance: reduces the chance to be hit by Nature spells by 3% Tauren Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear Nature Resistance: reduces the chance to be hit by Nature spells by 2% Gnome Escape Artist: the freeing effect can no longer be resisted Arcane Resistance: reduces the chance to be hit by Arcane spells by 2% Blood Elf Mana Tap: ability removed (partially integrated into Arcane Torrent) Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect) Magic Resistance: reduces the chance to be hit by spells by 2% Human Perception: changed to a passive, now grants one character level of passive stealth detection Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality) I’m sure that the undead players will get angry, they’re the only one race which will get nerf. Check www.thecheapwowgold.com for more imformation |
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Jason Tinling wrote: Spam yes, but it looks like the changes are real: http://www.wowinsider.com/2008/09/06...ies-for-wrath/ |
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Carl Warnell wrote: Hopefully the traits listed are just the ones being changed. Otherwise, it would mean that trolls, for example, are losing Regeneration, Beast Slaying, Throwing Weapon Specialization, and Bow Specialization. |
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John Salerno <johnjsal@gmailNOSPAM.com> writes: There was a note in the original post this was lifted from saying exactly that. If not mentioned, it isn't changing. * -- * PV something like badgers--something like lizards--and something like corkscrews. |
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"PV" <pv+usenet@pobox.com> wrote in message news:g76dnbZiGrY-TkrVnZ2dnUVZ_jadnZ2d@supernews.com... Right you are: [CLARIFICATION: This isn't the complete list of racial abilities. Abilities not listed here are unchanged or, if they will be changed, will be mentioned in the future.] |
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